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Weaponcraft.
Level 1.
 Pict. |
 Name. |
 Regs. |
 Description. |
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Punch |
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This is the most basic hand-to-hand combat move. Can be very strong for a powerful warrior, but is extremely tiring.
(Rook) |
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Slash |
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Slash is the most common weapon stroke.
(Rook) |
Level 2.
 Pict. |
 Name. |
 Regs. |
 Description. |
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Brawling |
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This allows the combatant to fight better unarmed.
(Rook)
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Dodge |
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Dodge is a basic skill, allowing people to avoid blows in combat.
(Rook) |
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Mace Wielding |
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Allows one to become more proficient at Meridian's most common weapon.
(Rook) |
Level 3.
 Pict. |
 Name. |
 Regs. |
 Description. |
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Axe Wielding |
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Allows the user to become more efficient with any axe.
(Rook) |
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Hammer Wielding |
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This allows the user to use all manner of hammers more proficiently.
(Rook) |
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Scimitar Wielding |
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Allows for growth and strength in Meridian's most maligned weapon.
(Quintor) |
Level 4.
 Pict. |
 Name. |
 Regs. |
 Description. |
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Fencing |
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This skill offers added expertise in the basic swords, long and short, magical or not.
(Rook) |
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Parry |
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Parrying allows people with a weapon to turn aside a blow, thus avoiding being hit.
(Rook) |
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Fire |
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Fire is the most basic technique used for shooting a missile weapon. It is not too difficult to learn, but only those with strong aim will be able to truly master this skill.
(Kochtal ko'Tulca) |
Level 5.
 Pict. |
 Name. |
 Regs. |
 Description. |
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Archery |
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Those with this skill find themselves better able to handle any standard bow. However, the learning curve is tediously slow, and only those with good aim will ever truly excel at it.
(Kochtal ko'Tulca) |
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