Magic & Weaponcraft. |
 What is said: |
 Percent to go: |
| Drastically Further |
50% Over |
| Significantly Further |
40-50% |
| Much Further |
30-40% |
| Some Further |
20-30% |
| Further |
10-20% |
| Little Further |
1-10% |
| You are qualified to learn that |
0% |
|
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| Faren |
Chaotic, hard-to-control attack spells with no karmic orientation at all. |
| Jala |
Long ago, followers of this goddess couched their magic in songs of power.Perhaps, after all these years, a song or two has now resurfaced. |
| Kraanan |
A karma-neutral school oriented toward protection and defensive spells.Kraanan's spell are considered the most fitting for warriors. |
| Qor |
Highly potent spells that come at a high karmic cost.The Temple of Qor is much sought by assassins and murderers. |
| Riija |
Riija has not been heard from in so long that he is presumed dead, and his temple has long since fallen to ruin.There are rumors that some of his deceptive spells being taught once again. |
| Shal'ille |
The Spells of Shal'ille were created to heal the eval caused by warped and violent souls.They include spells of healing, blessing, and protection. |
| Weaponcraft |
Brute strength and cunning skills are the main principle of Weaponcraft. |
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Riddle. |
 Pict. |
 Name. |
 Effect. |
 Description. |
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intellect effect |
Intellect-5 |
Your intellect seems oddly affected.
(Afiera D'xor - pupil) |
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mysticism effect |
|
Your feel a change in your natural mysticism.
(Rose drop - Marion: the mimosa tree) |
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